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Packages that use net.jinx.video | |
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net.jinx.action | |
net.jinx.colorizer | |
net.jinx.physics.fountain | |
net.jinx.physics.spring | |
net.jinx.physics.util | |
net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.model | This package contains the
core components of the Vertex Modeler application. Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively. Being aware of the other classes in this package would be handy, as well. |
net.jinx.video.multimodel | |
net.jinx.video.multipass | |
net.jinx.video.processor |
Classes in net.jinx.video used by net.jinx.action | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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SplitScreenRenderer
GLEventListener implementation that allows multiple views to be used, by splitting the screen into equal portions. |
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View
View implementations represent anything that can be displayed in one of SplitScreenRenderer's viewports. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.colorizer | |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.physics.fountain | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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Material
Material objects hold values for the colors of vertices and lights. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.physics.spring | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.physics.util | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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Material
Material objects hold values for the colors of vertices and lights. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.video | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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DisplayList
DisplayList provides the means to use OpenGL display lists to accelerate rendering. |
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FrameProcessor
FrameProcessor provides a way to process the final image produced by SplitScreenRenderer or a View in some manner, either running it through a filter or simply making a copy of the image on disk. |
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Material
Material objects hold values for the colors of vertices and lights. |
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Options
Holds flags and other attributes for rendering. |
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Plane
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Sphere
Simple Visible that draws a sphere using an internally constructed Model. |
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TextureManager
TextureManager holds mappings of String names to BufferedImage objects. |
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View
View implementations represent anything that can be displayed in one of SplitScreenRenderer's viewports. |
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View2D
View implementation that sets OpenGL into a two dimensional drawing mode. |
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View3D
View implementation that sets OpenGL into a three dimensional drawing mode with lighting enabled. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.video.model | |
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Camera
Camera represents a point of view within the Renderer. |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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DemoRotator
Simple Visible that just rotates another Visible for the purpose of seeing every angle. |
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DisplayList
DisplayList provides the means to use OpenGL display lists to accelerate rendering. |
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Light
Represents a light source for rendering. |
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Material
Material objects hold values for the colors of vertices and lights. |
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Options
Holds flags and other attributes for rendering. |
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Sphere
Simple Visible that draws a sphere using an internally constructed Model. |
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TextureManager
TextureManager holds mappings of String names to BufferedImage objects. |
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View
View implementations represent anything that can be displayed in one of SplitScreenRenderer's viewports. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.video.multimodel | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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SceneGraph
SceneGraph allows the use of multiple Visibles within the same Renderer. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.video.multipass | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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Visible
Visible represents something that is drawable using a Renderer. |
Classes in net.jinx.video used by net.jinx.video.processor | |
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Context
In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
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FrameProcessor
FrameProcessor provides a way to process the final image produced by SplitScreenRenderer or a View in some manner, either running it through a filter or simply making a copy of the image on disk. |
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