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Packages that use Material | |
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net.jinx.physics.fountain | |
net.jinx.physics.util | |
net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.model | This package contains the
core components of the Vertex Modeler application. Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively. Being aware of the other classes in this package would be handy, as well. |
Uses of Material in net.jinx.physics.fountain |
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Methods in net.jinx.physics.fountain with parameters of type Material | |
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protected void |
GlowSparkParticleVisible.drawParticle(Context opt,
PhysicalObject obj,
Material m)
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void |
GlowSparkParticleVisible.setFinalMaterial(Material mat)
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void |
TriangleParticleVisible.setFinalMaterial(Material mat)
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void |
SparkParticleVisible.setFinalMaterial(Material mat)
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void |
GlowSparkParticleVisible.setInitialMaterial(Material mat)
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void |
TriangleParticleVisible.setInitialMaterial(Material mat)
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void |
SparkParticleVisible.setInitialMaterial(Material mat)
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void |
SphereVisible.setMaterial(Material material)
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Uses of Material in net.jinx.physics.util |
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Methods in net.jinx.physics.util with parameters of type Material | |
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void |
PhysicalSpark.setMaterial(Material material)
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void |
PhysicalSphere.setMaterial(Material m)
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Constructors in net.jinx.physics.util with parameters of type Material | |
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PhysicalSphere(float r,
int segments,
Material mat)
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PhysicalSphere(float r,
int segments,
Material mat,
Vector p,
Vector v,
float mass)
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Uses of Material in net.jinx.video |
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Methods in net.jinx.video that return Material | |
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Material |
Material.duplicate()
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Material |
Light.getColor()
Returns the color of this light. |
Material |
Plane.getMaterial()
Deprecated. this class has been internally redesigned; please use the getColoration() method instead. |
Material |
Sphere.getMaterial()
Deprecated. this class has been internally redesigned; please use the getColoration() method instead. |
Methods in net.jinx.video with parameters of type Material | |
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static void |
Material.interpolate(Material a,
Material b,
Material c,
float i)
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void |
Light.setColor(Material color)
Sets the color of this light. |
void |
Plane.setMaterial(Material material)
Deprecated. this class has been internally redesigned; please use the setColoration(Coloration) method instead. |
void |
Sphere.setMaterial(Material material)
Deprecated. this class has been internally redesigned; please use the setColoration(Coloration) method instead. |
Uses of Material in net.jinx.video.model |
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Methods in net.jinx.video.model that return Material | |
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static Material |
ModelUtil.colorToMaterial(java.awt.Color c)
Constructs a Material using a well tested technique to convert a simple color to a Material. |
static Material |
ModelUtil.colorToMaterial(java.awt.Color c,
float shine)
Constructs a Material using a well tested technique to convert a simple color to a Material. |
static Material |
ModelUtil.colorToMaterial(float r,
float g,
float b)
Constructs a Material using a well tested technique to convert a simple color to a Material. |
static Material |
ModelUtil.colorToMaterial(float r,
float g,
float b,
float a)
Constructs a Material using a well tested technique to convert a simple color to a Material. |
static Material |
ModelUtil.colorToMaterial(float r,
float g,
float b,
float a,
float shine)
Constructs a Material using a well tested technique to convert a simple color to a Material. |
Material[] |
VertexColoration.getMaterials()
Provides the Material array. |
static Material |
ModelUtil.loadMaterial(Hierarchy h)
Constructs a Material object from the given Hierarchy. |
Methods in net.jinx.video.model with parameters of type Material | |
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static VertexColoration |
ModelUtil.randomColoration(float[][] vertices,
Material[] sources,
float threshold)
Constructs a semi-random VertexColoration for the given vertices, using the given sources and threshold. |
static VertexColoration |
ModelUtil.randomColoration(Model m,
Material[] sources,
float threshold)
Constructs a semi-random VertexColoration for the given Model, using the given sources and threshold. |
void |
VertexColoration.setMaterials(Material[] materials)
Sets the Material array for this coloration. |
void |
GradientColoration.setXElements(float xHigh,
float xLow,
Material xHighMat,
Material xLowMat)
Sets the X elements of the coloration and also enables the X shading. |
void |
GradientColoration.setYElements(float yHigh,
float yLow,
Material yHighMat,
Material yLowMat)
Sets the Y elements of the coloration and also enables the Y shading. |
void |
GradientColoration.setZElements(float zHigh,
float zLow,
Material zHighMat,
Material zLowMat)
Sets the Z elements of the coloration and also enables the Z shading. |
Constructors in net.jinx.video.model with parameters of type Material | |
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VertexColoration(Material[] materials)
Constructs a VertexColoration using the given Material array. |
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