Class Summary |
Action |
Actions are generated by Behaviors in response to variables set in Condition
objects. |
ActionMap |
Behavior implementation that maps input from an array of InputDevice objects
to Action objects, which are then processed by the encapsulating Participant. |
Condition |
This is used by Participants to communicate the current situation to their
Behaviors. |
ControlBinder |
Contains methods related to detecting the activation of controls. |
ControlID |
Represents a particular control attached to an InputDevice. |
InputDevice |
Wrapper for net.java.games.input.Controller to make it simpler and easier to
deal with. |
Participant |
Participant is the base superclass of any kind of Actor that is actively
self guiding. |
Test |
Tests the InputDevice class. |