|
Class Summary |
| Action |
Actions are generated by Behaviors in response to variables set in Condition
objects. |
| ActionMap |
Behavior implementation that maps input from an array of InputDevice objects
to Action objects, which are then processed by the encapsulating Participant. |
| Condition |
This is used by Participants to communicate the current situation to their
Behaviors. |
| ControlBinder |
Contains methods related to detecting the activation of controls. |
| ControlID |
Represents a particular control attached to an InputDevice. |
| InputDevice |
Wrapper for net.java.games.input.Controller to make it simpler and easier to
deal with. |
| Participant |
Participant is the base superclass of any kind of Actor that is actively
self guiding. |
| Test |
Tests the InputDevice class. |