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Packages that use MultipassVisible | |
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net.jinx.action | |
net.jinx.physics.fountain | |
net.jinx.physics.spring | |
net.jinx.physics.util | |
net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.multimodel |
Uses of MultipassVisible in net.jinx.action |
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Classes in net.jinx.action that implement MultipassVisible | |
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class |
VisibleActor
Actor wrapper class for one of Vertex Modeler's Visible implementations, so they can be used with the action package. |
Uses of MultipassVisible in net.jinx.physics.fountain |
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Classes in net.jinx.physics.fountain that implement MultipassVisible | |
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class |
ParticleFountain
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Uses of MultipassVisible in net.jinx.physics.spring |
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Classes in net.jinx.physics.spring that implement MultipassVisible | |
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class |
SpringSheet
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Uses of MultipassVisible in net.jinx.physics.util |
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Classes in net.jinx.physics.util that implement MultipassVisible | |
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class |
PhysicalSpark
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class |
PhysicalSphere
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class |
VisiblePhysical
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Uses of MultipassVisible in net.jinx.video |
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Classes in net.jinx.video that implement MultipassVisible | |
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class |
Animation
Allows multiple Visibles to be used based on time in an animation sequence. |
class |
DemoRotator
Simple Visible that just rotates another Visible for the purpose of seeing every angle. |
class |
SceneGraph
SceneGraph allows the use of multiple Visibles within the same Renderer. |
static class |
SceneGraph.SceneGraphElement
SceneGraphElement allows for the fixed translation, rotation and scaling of other Visible objects. |
Uses of MultipassVisible in net.jinx.video.multimodel |
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Classes in net.jinx.video.multimodel that implement MultipassVisible | |
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class |
AlphaBlend
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class |
Rotation
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class |
Scale
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class |
Translation
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class |
VariableSceneGraph
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