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Packages that use net.jinx.math | |
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net.jinx.math | |
net.jinx.physics | |
net.jinx.physics.gravity | |
net.jinx.physics.spring | |
net.jinx.physics.util | |
net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.multipass |
Classes in net.jinx.math used by net.jinx.math | |
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Matrix3
Matrix3 is a 3x3 matrix class, suitable for graphics and physics operations. |
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Matrix4
Matrix4 is a 4x4 matrix class intended for graphical tranformation operations, however, it isn't designed in the typical fashion of most graphical Matrix classes I've seen. |
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Quaternion
Quaternion is effectively, a 4 element vector with special functionality. |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.physics | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.physics.gravity | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.physics.spring | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.physics.util | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.video | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
Classes in net.jinx.math used by net.jinx.video.multipass | |
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Vector
Vector is a set of three floats, as X/Y/Z coordinates. |
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