| 
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use net.jinx.math | |
|---|---|
| net.jinx.math | |
| net.jinx.physics | |
| net.jinx.physics.gravity | |
| net.jinx.physics.spring | |
| net.jinx.physics.util | |
| net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage.  | 
| net.jinx.video.multipass | |
| Classes in net.jinx.math used by net.jinx.math | |
|---|---|
| Matrix3
 Matrix3 is a 3x3 matrix class, suitable for graphics and physics operations.  | 
|
| Matrix4
 Matrix4 is a 4x4 matrix class intended for graphical tranformation operations, however, it isn't designed in the typical fashion of most graphical Matrix classes I've seen.  | 
|
| Quaternion
 Quaternion is effectively, a 4 element vector with special functionality.  | 
|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.physics | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.physics.gravity | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.physics.spring | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.physics.util | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.video | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
| Classes in net.jinx.math used by net.jinx.video.multipass | |
|---|---|
| Vector
 Vector is a set of three floats, as X/Y/Z coordinates.  | 
|
  | 
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||