Uses of Package
net.jinx.math

Packages that use net.jinx.math
net.jinx.math   
net.jinx.physics   
net.jinx.physics.gravity   
net.jinx.physics.spring   
net.jinx.physics.util   
net.jinx.video Provides an easy to use scene graph API that is intended for use by OpenGL Programmers, without preventing access to low-level OpenGL features.

If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface.

Model designers might be more interested in the model subpackage.
 
net.jinx.video.multipass   
 

Classes in net.jinx.math used by net.jinx.math
Matrix3
          Matrix3 is a 3x3 matrix class, suitable for graphics and physics operations.
Matrix4
          Matrix4 is a 4x4 matrix class intended for graphical tranformation operations, however, it isn't designed in the typical fashion of most graphical Matrix classes I've seen.
Quaternion
          Quaternion is effectively, a 4 element vector with special functionality.
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.physics
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.physics.gravity
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.physics.spring
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.physics.util
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.video
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.
 

Classes in net.jinx.math used by net.jinx.video.multipass
Vector
          Vector is a set of three floats, as X/Y/Z coordinates.