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Packages that use Matrix3 | |
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net.jinx.math |
Uses of Matrix3 in net.jinx.math |
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Fields in net.jinx.math declared as Matrix3 | |
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static Matrix3 |
Matrix3.IDENTITY
The indetity Matrix3 is usually your starting point for building a transformation Matrix3 |
Methods in net.jinx.math that return Matrix3 | |
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Matrix3 |
Matrix3.add(Matrix3 m)
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static Matrix3 |
MathUtil.calcInertiaTensor(Vector[] positions,
float[] masses)
Calculates an inertia tensor from a set of point masses and their positions in object space. |
Matrix3 |
Matrix3.multiply(float v)
Multiplies this Matrix3 by v. |
Matrix3 |
Matrix3.multiply(Matrix3 m)
Multiplies m (the multiplicand) by this (the multiplier). |
Matrix3 |
Matrix3.rotate(Quaternion q)
Applies a rotation transformation and returns the result. |
Matrix3 |
Matrix3.rotate(Vector v)
Applies a rotation transformation and returns the result. |
Matrix3 |
Matrix3.rotateX(float t)
Applies a rotation transformation and returns the result. |
Matrix3 |
Matrix3.rotateY(float t)
Applies a rotation transformation and returns the result. |
Matrix3 |
Matrix3.rotateZ(float t)
Applies a rotation transformation and returns the result. |
static Matrix3 |
Matrix3.rotationMatrix(Quaternion q)
Constructs a rotation Matrix3 for q. |
static Matrix3 |
Matrix3.rotationMatrix(Vector v)
Constructs a rotation Matrix3 for v. |
Matrix3 |
Matrix3.scale(float s)
Applies a scale transformation and returns the result. |
Matrix3 |
Matrix3.scale(float x,
float y,
float z)
Applies a scale transformation and returns the result. |
Matrix3 |
Matrix3.scale(Vector v)
Applies a scale transformation and returns the result. |
static Matrix3 |
Matrix3.scalingMatrix(float s)
Constructs a scaling Matrix3 |
static Matrix3 |
Matrix3.scalingMatrix(float vx,
float vy,
float vz)
Constructs a scaling Matrix3 |
static Matrix3 |
Matrix3.scalingMatrix(Vector v)
Constructs a scaling Matrix3 |
Matrix3 |
Matrix3.subtract(Matrix3 m)
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Matrix3 |
Matrix3.transpose()
Returns a transposed version of this Matrix3 |
static Matrix3 |
Matrix3.xRotationMatrix(float t)
Constructs a rotation Matrix3 for rotating around the X axis. |
static Matrix3 |
Matrix3.yRotationMatrix(float t)
Constructs a rotation Matrix3 for rotating around the Y axis. |
static Matrix3 |
Matrix3.zRotationMatrix(float t)
Constructs a rotation Matrix3 for rotating around the Z axis. |
Methods in net.jinx.math with parameters of type Matrix3 | |
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Matrix3 |
Matrix3.add(Matrix3 m)
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Matrix3 |
Matrix3.multiply(Matrix3 m)
Multiplies m (the multiplicand) by this (the multiplier). |
Matrix3 |
Matrix3.subtract(Matrix3 m)
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