Math
The Deimos Project's math
library
License: LGPL (license.txt)
API
Docs: Can be found here
Changelog:
Can be found here
Short Description:
The Deimos Project's math library, includes both a
fast package suited for game
physics and graphics, as well as a slower object-oriented package for
seamless switching of numerical data types.
Long Description:
This library is composed of two separate packages
for different purposes. The faster package (net.jinx.math) is
useful for things that have to be done fast, like game physics and
graphics. It consists of four classes, Vector, Quaternion, Matrix and MathUtil.
The slower package (net.jinx.slowmath) package fills
a niche that I've
never seen another library even attempt. It treats all numerical
operations on any numerical type the same by using an interface that
includes those operations. This library, while slower than using
the primitive types directly, allows a huge amount of
flexibility. If the mathematical portions of a program are
defined using this package, then the data types used can be easily
swapped and the numbers recrunched.
Usage:
This is a library. You just put it in the
classpath for your application and use it's classes.
Hosting for this project generously
provided by: