|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |
See:
Description
Interface Summary | |
---|---|
FrameProcessor | FrameProcessor provides a way to process the final image produced by SplitScreenRenderer or a View in some manner, either running it through a filter or simply making a copy of the image on disk. |
View | View implementations represent anything that can be displayed in one of SplitScreenRenderer's viewports. |
Visible | Visible represents something that is drawable using a Renderer. |
VisibleFactory | This is the interface that scripts must implement in source code for the Visible loader. |
Class Summary | |
---|---|
AbstractVisible | Simple implemtation of Visible, so you don't have to worry about methods you don't need. |
Animation | Allows multiple Visibles to be used based on time in an animation sequence. |
Camera | Camera represents a point of view within the Renderer. |
CartesianGrid | |
CartesianOrigin | This draws a set of three lines corresponding to the three axis lines, starting from the origin and terminating at getLength() distance from the origin. |
ColorCube | |
Context | In addition to the attributes stored in Options, this class stores attributes that function as contextual data for rendering. |
DemoRotator | Simple Visible that just rotates another Visible for the purpose of seeing every angle. |
DisplayList | DisplayList provides the means to use OpenGL display lists to accelerate rendering. |
InfinitePlane | |
Light | Represents a light source for rendering. |
Material | Material objects hold values for the colors of vertices and lights. |
MessageView | View2D extension that provides a console-like text area. |
Options | Holds flags and other attributes for rendering. |
Plane | |
SceneGraph | SceneGraph allows the use of multiple Visibles within the same Renderer. |
SceneGraph.SceneGraphElement | SceneGraphElement allows for the fixed translation, rotation and scaling of other Visible objects. |
SkySphere | |
Sphere | Simple Visible that draws a sphere using an internally constructed Model. |
SplitScreenRenderer | GLEventListener implementation that allows multiple views to be used, by splitting the screen into equal portions. |
TextureManager | TextureManager holds mappings of String names to BufferedImage objects. |
VideoUtil | |
View2D | View implementation that sets OpenGL into a two dimensional drawing mode. |
View3D | View implementation that sets OpenGL into a three dimensional drawing mode with lighting enabled. |
VisibleDisplayList | VisibleDisplayList provides the means to use OpenGL display lists to accelerate rendering of Visible objects. |
Exception Summary | |
---|---|
ImageFormatException | This is the Exception thrown if an ImageSaver can't match a supplied format String with one of the ones supported. |
Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features.
If you're interested in constructing arbitrary OpenGL objects,
take a look at the Visible interface.
Model designers might be more interested in the model subpackage.
|
||||||||||
PREV PACKAGE NEXT PACKAGE | FRAMES NO FRAMES |