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java.lang.Object net.jinx.video.View3D
public class View3D
View implementation that sets OpenGL into a three dimensional drawing mode
with lighting enabled.
API Stability: Stable.
Constructor Summary | |
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View3D()
Same as View3D(null). |
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View3D(Visible drawable)
Constructs a View3D for the given Visible. |
Method Summary | |
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void |
deinit(Context opt)
Deinitializes this View. |
Visible |
getVisible()
Provides the Visible object that should be rendered in the viewport. |
void |
init(Context opt)
Initializes this View. |
void |
setVisible(Visible drawable)
Sets the Visible for this View. |
void |
view(Context options,
java.awt.Rectangle viewport)
Prepares the view. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public View3D()
public View3D(Visible drawable)
drawable
- the Visible to display in the view. This may be null.Method Detail |
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public void init(Context opt)
View
init
in interface View
opt
- the Context object providing data on how rendering should
proceed.public void deinit(Context opt)
View
deinit
in interface View
opt
- the Context object providing data on how rendering should
proceed.public void view(Context options, java.awt.Rectangle viewport)
View
view
in interface View
options
- the Context object providing data on how rendering should
proceed.viewport
- the rectangle within the window that this View will be
rendered into. NOTE: The origin in OpenGL is the lower left hand corner,
not the upper left hand corner.public Visible getVisible()
View
getVisible
in interface View
public void setVisible(Visible drawable)
drawable
- the Visible.
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