This draws a set of three lines corresponding to the three axis lines,
starting from the origin and terminating at getLength() distance from the
origin.
FrameProcessor provides a way to process the final image produced by
SplitScreenRenderer or a View in some manner, either running it through a
filter or simply making a copy of the image on disk.
This package contains the
core components of the Vertex Modeler application.
Model designers will be most interested in the Model
and VertexUtil classes; examine their documentation closely, since
you'll be using them extensively. Being aware of the other
classes in this package would be handy, as well.
Indicates that the red, green and blue portions of an image should be
used to produce luminance values based on the standard NTSC luminance
conversion.
Deprecated.This is unneeded, unless you really want to reduce memory
usage as much as possible. This method simply takes too long to be worth
it except on the most memory constrained hardware.
Sets the position of the light in three dimensional space with an
additional w coordinate that indicates weather the light is at an
infinite distance or not.
Deprecated.this is only here for backwards compatibility with previous
versions. This simply type-casts radius to a float and calls
Sphere(float,int,int).
Stores this Model to the given net.jinx.db.Hierarchy object, which can
then be stored to XML or a java.util.Properties Object, or used to
reconstruct the Model via the ModelUtil class.
Disables lighting, sets the projection matrix to an indentity matrix and
sets the model view matrix via a call to GL.gluOrtho2D using the clipping
values given in the constructor.