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java.lang.Objectnet.jinx.video.VideoUtil
public class VideoUtil
| Method Summary | |
|---|---|
static void |
billboardSpherical(Context opt,
net.jinx.math.Vector position)
This is much the same as turnToFace3D, except for two differences. |
static void |
turnToFace3D(Context opt,
net.jinx.math.Vector target,
net.jinx.math.Vector orientation,
net.jinx.math.Vector position)
Turns an object (through OpenGL transformations) to face target. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Method Detail |
|---|
public static void turnToFace3D(Context opt,
net.jinx.math.Vector target,
net.jinx.math.Vector orientation,
net.jinx.math.Vector position)
opt - the Context object for rendering.target - the position of the point to face the object toward.orientation - a normal Vector describing the initial orientation of
the object.position - the object's position in world space.
public static void billboardSpherical(Context opt,
net.jinx.math.Vector position)
position - the object's position in world space.
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