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Packages that use View | |
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net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.model | This package contains the
core components of the Vertex Modeler application. Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively. Being aware of the other classes in this package would be handy, as well. |
Uses of View in net.jinx.video |
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Classes in net.jinx.video that implement View | |
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class |
Camera
Camera represents a point of view within the Renderer. |
class |
MessageView
View2D extension that provides a console-like text area. |
class |
View2D
View implementation that sets OpenGL into a two dimensional drawing mode. |
class |
View3D
View implementation that sets OpenGL into a three dimensional drawing mode with lighting enabled. |
Methods in net.jinx.video that return View | |
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View |
Context.getView()
Provides the current View for the scene being rendered. |
Methods in net.jinx.video with parameters of type View | |
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void |
Context.setView(View view)
Sets the current View. |
void |
SplitScreenRenderer.setViews(View[] views)
Sets the array of View objects used for displaying multiple views. |
Constructors in net.jinx.video with parameters of type View | |
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SplitScreenRenderer(Visible drawable,
View[] views,
Context options)
Constructs a Renderer to render a Visible to the screen. |
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SplitScreenRenderer(Visible drawable,
View view,
Context options)
Utility constructor so you don't have to put a single View in an array. |
Uses of View in net.jinx.video.model |
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Methods in net.jinx.video.model that return View | |
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View[] |
Modeler.loadViews(net.jinx.db.Hierarchy config)
Constructs and configures an array of View objects. |
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