Uses of Class
net.jinx.video.model.MeshElement

Packages that use MeshElement
net.jinx.video.model This package contains the core components of the Vertex Modeler application.

Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively.  Being aware of the other classes in this package would be handy, as well.
 
 

Uses of MeshElement in net.jinx.video.model
 

Subclasses of MeshElement in net.jinx.video.model
 class LineElement
          This interface marks a MeshElement as being composed of lines, rather than polygons.
 class LineLoop
          LineLoop represents a set of lines based on OpenGL's GL_LINE_LOOP drawing mode.
 class Lines
          Lines represents a set of lines based on OpenGL's GL_LINES drawing mode.
 class LineStrip
          LineStrip represents a set of lines based on OpenGL's GL_LINE_STRIP drawing mode.
 class Polygon
          MeshElement implementation that uses OpenGL's GL_POLYGON drawing mode to draw a single polygon.
 class Quads
          MeshElement implementation that uses OpenGL's GL_QUADS drawing mode to draw quadrilateral shapes (quads).
 class QuadStrip
          MeshElement implementation that uses OpenGL's GL_QUAD_STRIP drawing mode to draw quadrilateral shapes (quads).
 class TriangleFan
          MeshElement implementation that uses OpenGL's GL_TRIANGLE_FAN drawing mode to draw triangles.
 class Triangles
          MeshElement implementation that uses OpenGL's GL_TRIANGLES drawing mode to draw triangles.
 class TriangleStrip
          MeshElement implementation that uses OpenGL's GL_TRIANGLE_STRIP drawing mode to draw triangles.
 

Methods in net.jinx.video.model that return MeshElement
 MeshElement[] Model.getMeshElements()
          Provides an array of MeshElement objects used to construct this Model.
static MeshElement ModelUtil.loadMeshElement(Hierarchy h)
          Constructs a MeshElement object from the given Hierarchy.
static MeshElement ModelUtil.loadMeshElement(Hierarchy h, boolean reduce)
          Constructs a MeshElement object from the given Hierarchy.
 

Methods in net.jinx.video.model with parameters of type MeshElement
 void Model.addMeshElement(MeshElement me)
          Adds a MeshElement to the model.