net.jinx.video.model
Class TriangleFan
java.lang.Object
   net.jinx.video.model.MeshElement
net.jinx.video.model.MeshElement
       net.jinx.video.model.TriangleFan
net.jinx.video.model.TriangleFan
- public final class TriangleFan 
- extends MeshElement
MeshElement implementation that uses OpenGL's GL_TRIANGLE_FAN drawing mode
 to draw triangles.  The first vertex is always the first corner of the
 trinagles drawn.  The next corner is the previous vertex.  The last corner is
 the current vertex.
 
API Stability: Stable.
| Constructor Summary | 
| TriangleFan(float[][] vertices)Constructs a TriangleFan with the given vertex array.
 | 
 
| Method Summary | 
|  int | draw(Context opt,
     float[][] normals,
     float[][] texCoord,
     Coloration coloration,
     int offset)Draws the mesh, using the given array of Materials.
 | 
|  Face[] | getFaces()Provides an array of all the Faces formed by this MeshElement.
 | 
 
 
| Methods inherited from class java.lang.Object | 
| clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait | 
 
TriangleFan
public TriangleFan(float[][] vertices)
- Constructs a TriangleFan with the given vertex array.
 
- Parameters:
- vertices- the vertex array.
 
getFaces
public Face[] getFaces()
- Description copied from class: MeshElement
- Provides an array of all the Faces formed by this MeshElement.  This is
 used to calculate per-vertex normals for lighting.
 
- 
- Specified by:
- getFacesin class- MeshElement
 
- 
- Returns:
- the array of Face objects.
 
draw
public int draw(Context opt,
                float[][] normals,
                float[][] texCoord,
                Coloration coloration,
                int offset)
- Description copied from class: MeshElement
- Draws the mesh, using the given array of Materials.  One Material will
 be used per vertex, unless there is only one, in which case the same
 color will be used for each vertex.  The offset into the array will be
 incremented with each vertex and then returned once the Mesh has finished
 drawing.
 
- 
- Specified by:
- drawin class- MeshElement
 
- 
- Parameters:
- opt- the rendering options to use.
- normals- vectors in a vertex array for per-vertex normals.  If
 null, this indicates that per-face normals should be used instead.
- coloration- the Coloration object to use to color the vertices.
- offset- the index into normal array to start at.  This is also the
 current vertex number.
- Returns:
- the index of the next normal to use, once this method has
 completed.  This is also the number of the next vertex.