net.jinx.video.model
Class LineLoop
java.lang.Object
net.jinx.video.model.MeshElement
net.jinx.video.model.LineElement
net.jinx.video.model.LineLoop
public final class LineLoop
- extends LineElement
LineLoop represents a set of lines based on OpenGL's GL_LINE_LOOP drawing
mode. The first vertex is the starting point. The next vertex forms a line
between the two. Each vertex after that forms a line from the new one and
the previous one. Finally, when there are no vertices left, a line is drawn
from the last vertex to the first.
API Stability: Stable.
Constructor Summary |
LineLoop(float[][] vertices,
float width)
Constructs a new LineLoop using the given vertex array and line width. |
Method Summary |
int |
draw(Context opt,
float[][] normals,
float[][] texCoord,
Coloration coloration,
int offset)
Draws the mesh, using the given array of Materials. |
Face[] |
getFaces()
Lines have no faces, so this returns an empty array. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
LineLoop
public LineLoop(float[][] vertices,
float width)
- Constructs a new LineLoop using the given vertex array and line width.
- Parameters:
vertices
- the vertex array.width
- the width of line to draw.
getFaces
public Face[] getFaces()
- Lines have no faces, so this returns an empty array.
- Specified by:
getFaces
in class MeshElement
- Returns:
- an empty Face array.
draw
public int draw(Context opt,
float[][] normals,
float[][] texCoord,
Coloration coloration,
int offset)
- Description copied from class:
MeshElement
- Draws the mesh, using the given array of Materials. One Material will
be used per vertex, unless there is only one, in which case the same
color will be used for each vertex. The offset into the array will be
incremented with each vertex and then returned once the Mesh has finished
drawing.
- Specified by:
draw
in class MeshElement
- Parameters:
opt
- the rendering options to use.normals
- vectors in a vertex array for per-vertex normals. If
null, this indicates that per-face normals should be used instead.coloration
- the Coloration object to use to color the vertices.offset
- the index into normal array to start at. This is also the
current vertex number.
- Returns:
- the index of the next normal to use, once this method has
completed. This is also the number of the next vertex.