Uses of Interface
net.jinx.video.multipass.Pass

Packages that use Pass
net.jinx.video Provides an easy to use scene graph API that is intended for use by OpenGL Programmers, without preventing access to low-level OpenGL features.

If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface.

Model designers might be more interested in the model subpackage.
 
net.jinx.video.multimodel   
net.jinx.video.multipass   
 

Uses of Pass in net.jinx.video
 

Methods in net.jinx.video with parameters of type Pass
 void DemoRotator.drawPass(Context opt, Pass pass)
           
 void Animation.drawPass(Context opt, Pass pass)
           
 void SceneGraph.drawPass(Context opt, Pass pass)
           
 void SceneGraph.SceneGraphElement.drawPass(Context opt, Pass pass)
           
 void SplitScreenRenderer.setPasses(Pass[] passes)
          Sets the array of Pass objects to use during multi-pass rendering.
 

Uses of Pass in net.jinx.video.multimodel
 

Methods in net.jinx.video.multimodel with parameters of type Pass
 void AlphaBlend.drawPass(Context opt, Pass pass)
           
 void Scale.drawPass(Context opt, Pass pass)
           
 void Translation.drawPass(Context opt, Pass pass)
           
 void Rotation.drawPass(Context opt, Pass pass)
           
 

Uses of Pass in net.jinx.video.multipass
 

Classes in net.jinx.video.multipass that implement Pass
 class TranslucentPass
          TranslucentPass is used for drawing objects that are translucent, optionally by using the Painter's Algorithm.
 

Methods in net.jinx.video.multipass with parameters of type Pass
 void MultipassVisible.drawPass(Context context, Pass pass)