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Packages that use Pass | |
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net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.multimodel | |
net.jinx.video.multipass |
Uses of Pass in net.jinx.video |
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Methods in net.jinx.video with parameters of type Pass | |
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void |
DemoRotator.drawPass(Context opt,
Pass pass)
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void |
Animation.drawPass(Context opt,
Pass pass)
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void |
SceneGraph.drawPass(Context opt,
Pass pass)
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void |
SceneGraph.SceneGraphElement.drawPass(Context opt,
Pass pass)
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void |
SplitScreenRenderer.setPasses(Pass[] passes)
Sets the array of Pass objects to use during multi-pass rendering. |
Uses of Pass in net.jinx.video.multimodel |
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Methods in net.jinx.video.multimodel with parameters of type Pass | |
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void |
AlphaBlend.drawPass(Context opt,
Pass pass)
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void |
Scale.drawPass(Context opt,
Pass pass)
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void |
Translation.drawPass(Context opt,
Pass pass)
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void |
Rotation.drawPass(Context opt,
Pass pass)
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Uses of Pass in net.jinx.video.multipass |
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Classes in net.jinx.video.multipass that implement Pass | |
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class |
TranslucentPass
TranslucentPass is used for drawing objects that are translucent, optionally by using the Painter's Algorithm. |
Methods in net.jinx.video.multipass with parameters of type Pass | |
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void |
MultipassVisible.drawPass(Context context,
Pass pass)
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