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Packages that use net.jinx.video.model | |
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net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.model | This package contains the
core components of the Vertex Modeler application. Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively. Being aware of the other classes in this package would be handy, as well. |
Classes in net.jinx.video.model used by net.jinx.video | |
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Coloration
Essentially, implementations of this interface serve as the paint on Models. |
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Model
Model objects are collections of MeshElement objects, along with coloration and per-vertex normal data (if used). |
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ModelContext
Options extension that keeps a reference to the current Model that is being rendered. |
Classes in net.jinx.video.model used by net.jinx.video.model | |
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Coloration
Essentially, implementations of this interface serve as the paint on Models. |
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Face
Represents a Face of a Model. |
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LineElement
This interface marks a MeshElement as being composed of lines, rather than polygons. |
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MeshElement
MeshElement is the abstract super-class of all classes that contain vertices for Models. |
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Model
Model objects are collections of MeshElement objects, along with coloration and per-vertex normal data (if used). |
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ModelerGUI
This interface must be implemented for classes that wish to display an alternate GUI for the Modeler. |
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VertexColoration
Coloration implementation that keeps track of individual Material objects for each vertex of a Model. |
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