Uses of Package
net.jinx.video.model

Packages that use net.jinx.video.model
net.jinx.video Provides an easy to use scene graph API that is intended for use by OpenGL Programmers, without preventing access to low-level OpenGL features.

If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface.

Model designers might be more interested in the model subpackage.
 
net.jinx.video.model This package contains the core components of the Vertex Modeler application.

Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively.  Being aware of the other classes in this package would be handy, as well.
 
 

Classes in net.jinx.video.model used by net.jinx.video
Coloration
          Essentially, implementations of this interface serve as the paint on Models.
Model
          Model objects are collections of MeshElement objects, along with coloration and per-vertex normal data (if used).
ModelContext
          Options extension that keeps a reference to the current Model that is being rendered.
 

Classes in net.jinx.video.model used by net.jinx.video.model
Coloration
          Essentially, implementations of this interface serve as the paint on Models.
Face
          Represents a Face of a Model.
LineElement
          This interface marks a MeshElement as being composed of lines, rather than polygons.
MeshElement
          MeshElement is the abstract super-class of all classes that contain vertices for Models.
Model
          Model objects are collections of MeshElement objects, along with coloration and per-vertex normal data (if used).
ModelerGUI
          This interface must be implemented for classes that wish to display an alternate GUI for the Modeler.
VertexColoration
          Coloration implementation that keeps track of individual Material objects for each vertex of a Model.