Uses of Class
net.jinx.video.TextureManager

Packages that use TextureManager
net.jinx.video Provides an easy to use scene graph API that is intended for use by OpenGL Programmers, without preventing access to low-level OpenGL features.

If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface.

Model designers might be more interested in the model subpackage.
 
net.jinx.video.model This package contains the core components of the Vertex Modeler application.

Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively.  Being aware of the other classes in this package would be handy, as well.
 
 

Uses of TextureManager in net.jinx.video
 

Methods in net.jinx.video that return TextureManager
 TextureManager Context.getTextureManager()
          Provides the current TextureManager.
 

Methods in net.jinx.video with parameters of type TextureManager
 void Context.setTextureManager(TextureManager textures)
          Sets the current TextureManager.
 

Uses of TextureManager in net.jinx.video.model
 

Methods in net.jinx.video.model that return TextureManager
 TextureManager Modeler.loadTextureManager(net.jinx.db.Hierarchy config)
          Constructs and configures a TextureManager object.
 TextureManager Modeler.loadTextureManager(net.jinx.db.Hierarchy config, Context options)
          Constructs and configures a TextureManager object, attaching it to the given Context object.
 

Methods in net.jinx.video.model with parameters of type TextureManager
static Model[] ModelUtil.loadModelPack(java.io.File jar, TextureManager tm)
          Parses a model pack jar file, loading textures and returning the Models.
static Model[] ModelUtil.loadModelPack(java.util.jar.JarFile jf, TextureManager tm)
          Parses a model pack jar file, loading textures and returning the Models.