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Packages that use Model | |
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net.jinx.video | Provides an easy to use scene graph API that is intended
for use by OpenGL Programmers, without preventing access to low-level
OpenGL features. If you're interested in constructing arbitrary OpenGL objects, take a look at the Visible interface. Model designers might be more interested in the model subpackage. |
net.jinx.video.model | This package contains the
core components of the Vertex Modeler application. Model designers will be most interested in the Model and VertexUtil classes; examine their documentation closely, since you'll be using them extensively. Being aware of the other classes in this package would be handy, as well. |
Uses of Model in net.jinx.video |
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Methods in net.jinx.video that return Model | |
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static Model |
ColorCube.newColorCubeModel(float scale)
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static Model |
Plane.newPlaneModel(int detail,
float width)
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static Model |
Sphere.newSphereModel(float radius,
int slices,
int stacks)
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Methods in net.jinx.video with parameters of type Model | |
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void |
Camera.optimize(Model model,
double fov)
Puts this Camera at an optimal distance from a Model (assuming it's at the origin), using the current position as a direction vector. |
Uses of Model in net.jinx.video.model |
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Methods in net.jinx.video.model that return Model | |
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Model |
Model.extrude(float dist)
Constructs an extrusion Model from this Model. |
Model |
ModelContext.getCurrentModel()
Provides the current Model being rendered. |
static Model |
ModelUtil.loadModel(Hierarchy h)
Constructs a Model object from the given Hierarchy. |
static Model[] |
ModelUtil.loadModelPack(java.io.File jar,
TextureManager tm)
Parses a model pack jar file, loading textures and returning the Models. |
static Model[] |
ModelUtil.loadModelPack(java.util.jar.JarFile jf,
TextureManager tm)
Parses a model pack jar file, loading textures and returning the Models. |
Model |
Model.toLineModel(float width)
Produces a line version of this Model. |
Methods in net.jinx.video.model with parameters of type Model | |
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static void |
ImportExportUtil.exportPOVRayMesh2(java.io.OutputStream o,
Model m)
Exports an ascii POV-Ray file using a Model object as the source of geometry data for building a mesh2 structure. |
static void |
ImportExportUtil.exportWavefrontOBJ(java.io.OutputStream o,
Model m)
Exports an ascii Wavefront .obj file using a Model object as the source of geometry data. |
static VertexColoration |
ModelUtil.randomColoration(Model m,
Material[] sources,
float threshold)
Constructs a semi-random VertexColoration for the given Model, using the given sources and threshold. |
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