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java.lang.Object net.jinx.video.Sphere
public class Sphere
Simple Visible that draws a sphere using an internally constructed Model.
This uses triangles and display lists, so it should out-perform spheres
constructed using GLU. However, there is a slight cost; the constructor
pre-calculates everything ahead of time, so initial startup may take longer
than with previous versions.
API Stability: Stable.
Constructor Summary | |
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Sphere(double radius,
int slices,
int stacks)
Deprecated. this is only here for backwards compatibility with previous versions. This simply type-casts radius to a float and calls Sphere(float,int,int). |
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Sphere(float radius,
int slices,
int stacks)
Constructs a Sphere with the given radius, slices and stacks. |
Method Summary | |
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void |
deinit(Context opt)
Deinitializes this Visible, disposing of any resources that it may be using. |
void |
draw(Context opt)
Renders this Visible to glDrawable. |
Coloration |
getColoration()
Provides the Coloration for this Sphere. |
Material |
getMaterial()
Deprecated. this class has been internally redesigned; please use the getColoration() method instead. |
java.lang.String |
getTexture()
Provides the name of the texture that this Sphere should use. |
void |
init(Context opt)
Initializes this Visible, preparing it for rendering. |
static Model |
newSphereModel(float radius,
int slices,
int stacks)
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void |
setColoration(Coloration color)
Sets the Coloration for this Sphere. |
void |
setMaterial(Material material)
Deprecated. this class has been internally redesigned; please use the setColoration(Coloration) method instead. |
void |
setSmooth(boolean smooth)
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void |
setTexture(java.lang.String texture)
Sets the name of the texture that this Sphere should use. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Sphere(float radius, int slices, int stacks)
radius
- the radius of the sphere.slices
- the number of longitude lines.stacks
- the number of latitude lines.public Sphere(double radius, int slices, int stacks)
radius
- the radius of the sphere.slices
- the number of longitude lines.stacks
- the number of latitude lines.Method Detail |
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public void setSmooth(boolean smooth)
public void setTexture(java.lang.String texture)
texture
- the name. If this is null, no texture will be used.public java.lang.String getTexture()
public void setMaterial(Material material)
material
- the Material.public Material getMaterial()
public void setColoration(Coloration color)
color
- the Coloration.public Coloration getColoration()
public void init(Context opt)
Visible
init
in interface Visible
opt
- describes the rendering options that are being used.public void deinit(Context opt)
Visible
deinit
in interface Visible
opt
- describes the rendering options that are being used.public void draw(Context opt)
Visible
draw
in interface Visible
opt
- describes the rendering options that are being used.public static Model newSphereModel(float radius, int slices, int stacks)
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