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java.lang.Objectnet.jinx.action.Actor
net.jinx.physics.spring.SpringManager
public class SpringManager
| Constructor Summary | |
|---|---|
SpringManager()
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| Method Summary | |
|---|---|
void |
added(PhysicalObject obj)
Called by Universe to notify this Force that a PhysicalObject has been added to the simulation. |
void |
applyForce(PhysicalObject obj)
Provides the force acting on object due to this Force. |
static boolean |
isSpringNode(PhysicalObject obj)
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protected void |
processEvent(ActorEvent e)
Processes an ActorEvent. |
void |
removed(PhysicalObject obj)
Called by Universe to notify this Force that a PhysicalObject has been removed from the simulation. |
| Methods inherited from class net.jinx.action.Actor |
|---|
checkAllowAdd, getName, getOwner, hashCode, ownerChanged, sendEvent, sendEvent, sendEvent |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public SpringManager()
| Method Detail |
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public static boolean isSpringNode(PhysicalObject obj)
public void added(PhysicalObject obj)
Force
added in interface Forceobj - the PhysicalObject that was added.public void removed(PhysicalObject obj)
Force
removed in interface Forceobj - the PhysicalObject that was removed.public void applyForce(PhysicalObject obj)
Force
applyForce in interface Forceobj - the PhysicalObject.protected void processEvent(ActorEvent e)
Actor
processEvent in class Actore - the ActorEvent to process.
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