|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object net.jinx.action.Actor net.jinx.action.Clock net.jinx.action.SteppingClock
public class SteppingClock
Clock extension that is used to manually step time in the simulation.
API Stability: Alpha.
Field Summary |
---|
Fields inherited from class net.jinx.action.Clock |
---|
sync |
Constructor Summary | |
---|---|
SteppingClock(java.lang.String name,
float deltaTime)
Constructs a new RealTimeClock. |
Method Summary | |
---|---|
void |
start()
Sends a start event to all the sensitive actors, but only if the clock isn't in a started state. |
void |
step()
Steps the clock. |
void |
stop()
Sends a stop event to all the sensitive actors, but only if the clock is in a started state. |
Methods inherited from class net.jinx.action.Clock |
---|
actorAdded, actorRemoved, getDeltaTime, processEvent, sendClockEvent, sendClockStateEvent, sendIdleEvent, setDeltaTime |
Methods inherited from class net.jinx.action.Actor |
---|
checkAllowAdd, getName, getOwner, hashCode, ownerChanged, sendEvent, sendEvent, sendEvent |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public SteppingClock(java.lang.String name, float deltaTime)
name
- the name of the Clock.deltaTime
- the change in time value for this clock.
java.lang.IllegalArgumentException
- if deltaTime is less than or equal to
zero.Method Detail |
---|
public void start()
public void step()
public void stop()
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |